I design and invent things



Tingbot lives in your home or on your desk; a user-assembled Raspberry Pi powered connected product for making and sharing creative projects. Tingbot takes the form of a small, desktop device of which we have designed a number of parts; touch-screen module, physical button interface, product casing and an IDE to make it easy for people to develop their own project for Tingbot.

To learn more visit tingbot.io
The capabilities of Tingbot will be demonstrated through our release application ‘Ting.it’. Ting.it lets you build a digital language of personal, playful animated expressions and share them with others. Sitting somewhere between text and video chat, it encourages users to express themselves in a meaningful and creative way. This flexible digital platform plays off hashtag culture; over time building a library of moments of self-expression (Tings).

Try it for yourself ting.it



Mixim is software tool for better remote collaboration between artists and musicians quickly and simply over the internet.

Funded by the Technology Strategy Board, Mixim is an R&D project designed to allow (Apple’s) Logic Pro users to compress and transfer their audio projects between computers over the internet and collaborate in near-realtime with multiple people able to work on the same track from different locations.

Mixim is currently in closed Beta testing with an expected public Beta release in Summer 2015. If you have a passion for collaborative music making watch this space getmixim.com



Fund raising campaign for the Joshua Nolan Foundation; a chraity established to reduce the number of suicides in Scotland by helping those who need it gain access to quality counselling.

For Christmas 2014 JNF teamed up with talented designers, illustrators and artists from across the UK to produce a bespoke range of charity Christmas cards. North Mole was one of twelve unique designs produced for the appeal.

To learn more about mental health and the Christmas card project visit joshuanolanfoundation.org



Passive Smoking Machine concerns Pareidolia - how as human beings we instinctively project personality into inanimate objects, exploring how we might feel if that personality were then projected back at us.

To the less observant, the object looks like any other smoking bin. Although it’s primary function is for the stubbing and storing of waste cigarette butts, ironically this ‘thing’ despises cigarettes; which after years of exposure has caused the machine to develop a kind of mechanical bronchitis. When a person stubs out their cigarette, Passive Smoking Machine responds by audibly coughing and spluttering smoke back at them.

The prototype was exhibited at Designersblock in September 2014 for London Design Festival. This socio-techno experiment was documented in film to record users reactions.



Working within a consortium of property developers, architects, engineers, and sustainable strategists to design a sustainable living experience of the future. We took the best bits of urbanism, the public realm, housing typologies, human scale and combined this with a sesitivity and deep understanding of real people.

Using qualititve and quantitive data-led research, we mapped our potential customer base and their needs and desires for their home and their neighbourhood; ensuring our designs were both appropriate and inspiring.



An inclusively designed condom wrapper to preserve (a Hemiplegic’s) human dignity and feelings of confidence. The project considers the challenges we experience during sexual maturity and how indignity manifests itself. In an attempt to resolve a moment of angst for Hemiplegics [semi-paralysis condition], the one-handed condom wrapper is an intervention which addresses the impractical impenetrability of contemporary condom packaging; combating feelings of awkwardness and boosting a persons confidence during a pivotal moment.

The one-handed condom wrapper focuses on the gesture of opening and how this can add charm to the action. It attempts to create a gratifying experience as flawless as the moment that exists in the imagination. A finger-snap un-wrap gives users the chance to prove their prowess. With a flick of the finger the packaging breaks revealing the condom between finger and thumb, transforming a potential mood killer into something that is positive and captivating; a mood enhancing tool and next generation contraceptive experience.



A method for the elite sports to construct a 4 year athlete training plan and podium strategy for the Olympics in Rio 2016.

Working directly with UK Sport's Innovation team and several elite sports, the design process was utilised to simplify the challenges facing athletes / coaches / performance directors etc.

Drawing on British Cycling's achievements with incremental gains, a new system and toolkit was created as a means for sport stakeholders to better understand each others roles/needs/insights; providing a way of prioritising key strengths/weaknesses in order to advance individual athlete performance.

The project was piloted with the Winter Olympics in 2014, with plans for rolling out across all Olympic and Payalmpic sports in preparation for Rio in 2016.



An ambient auditory device detecting the sound energy of a song and triggering an oscillating magnetic field to provoke a physical response from a alien-like fluid-filled dish.

Placing a petri dish on a simple plinth with no perceived technological interference attempts to create a level of enchantment as the fluid magically reacts to the music. The invisible interactivity is intended to add a sense of mystery and play; exploiting simplicity to maintain a level of suspense and captivation.

This leads to a greater anticipation and playful discovery - observing how the fluid responds when conditions are changed by adjusting plinth height or choice of music.

Check out the short film here.



Background Noise Box is designed to relieve feelings of disconnection between partners and loved ones.

The strength of an emotional bond between is often threatened by absence. However, absence can also be satisfying; a sweet sorrow allowing a re-affirmation of a bond by reflecting on a fond moment.

This project explores the revisiting of an emotional bond through designed interactions that replicate life's valued moments, taking the form of personal indirect 'traces' which exaggerate a persons habits around the home.

These interactions act as triggers to reconnect emotionally with a person, relieving absence by simulating a sense of presence: the bringing of persons closer together and suddenly back into consciousness.

The Noise Box is a domestic product that plugs into sockets throughout the home, recording the background noise of a space and the activity of a person within it. When partners are separate or have little time to spend directly with each another, the noisebox provides familiar personally recorded soundscapes to ease brewing tensions.



An abstract shower touch screen interface design to create a dynamic visual representation of the shower experience. Using a particle system in Processing as an abstract representation for the water force, the greater the speed of the particle system 'flocking', the greater the physical force of the water of the shower. Colour indicates temperature using bright red for hot and blue as cold.

The effect can be seen above. The red visual shows fast aggressive particles representing a hot, hard shower. The second example in contrast is that of a slow, soft, cool shower.



Vacuum cleaner and Robot product design for Samsung. From initial research and insights, a series of design directions were identified which were explored; producing concepts and prototypes to test new product experiences with users. From fully autonomous robotic guardians of the home to designs that promote fitness and well being, quant and qual testing refined the solutions to those that were approved for manufacture.



A Department of Health-funded project to develop a powerful technology to inspire and encourage people to tackle their unhealthy lifestyles through future generated images of themsleves.

Using advanced 3D scanning and visualisation technology combined with health data, Your Future Self generates fast, real life future simulations of a user according to their lifestyle. They can literally see fat/thin/healthy/unhealthy versions of themselves using shock/inspiration to drive behaviour change.



Healthcare experience design project for FuelFor in Barcelona. Design and production of a communications tool for the Singapore Design Council to provide a way for workshop participants to express themselves and their ideas more clearly; using graphical cut-outs to construct a narrative around an idea. The workshops focused on innovation within healthcare and so the contents of the kit reflects this in the characters, contextual objects and system touchpoints that make up the story set.



This game addresses the need for (Hemiplegic) children to learn buttoning in order to avoid embarrassment later on in life, by using an inclusively designed training device to build confidence and a greater sense of dignity.

The product takes the form of a construction game offering children the chance to build from their imagination (effectively swapping between both side of the brain, strengthening neural pathways and increasing their capacity to learn) whilst developing valuable motor skills.
The elasticised buttons are easy for young children to manipulate allowing multiple felt facets to be joined together with ease. The game attempts to bring a child’s fantasies to life by encouraging them to build anything from an Transformer suit to a full-scale fort whilst learning and overcoming life’s simple dressing challenges.